100 %
12 Principles
12 Principles of Animation
1. Squash N Stretch
2. Anticipation
3. Staging
4. Pose-to-Pose \ Straight Ahead
5.Overlapping Action \ Follow-Through
6. Slow-in \ Slow-out
7. Arc
8. Secondary Action
9. Timing
10. Exageration
11. Solid Drawing
12. Appeal
Biomechanics
Range of Motion
Balance
Mass
Center of Mass
Posing \ Drawing
Line of Action
Flow-Line
Silhouette
Exgageration
Dynamism
Weight
Organic Motion
Opposite Action
Follow-Through
Overlapping Action
Newton's Laws
Arc
Successive Breaking of Joints
Weight Shift
Contrast
Shape Change
Timing
Contact then Squash
Inertia
Momentum
Spacing
Texture
Acting
Heirarchy of Dependency
Golden Poses
Pose-to-Pose
Extreme
Breakdown
Inbetween
Workflow
Methodology
Straight-Ahead
Layered Method
Planning Stage
Blocking Stage
Polish Stage
Keys Types
Walk
Contact
Down
Passing
Up
Contact
Anticipation
Squash & Stretch
Overshoot
Run
Contact
Flow
Up
Down
Contact
Moving Hold
Ease...
Deepness, not flat
Torque
Time Related
Timing
Favoring
Cushion \ Slow \ Ease-In & Out
Recoil